Part 1: Tips and Tricks for Cleaning Up a Photogrammetry Mesh

Tips and Tricks for Cleaning Up a Photogrammetry Mesh | 3DTree Studio Blog

In the following article you shall find several ‘Tips and Tricks’ that I consider useful while cleaning up photogrammetry meshes and textures. The software is Z-brush, unless stated otherwise. The model is a property of 3DTree.

Maya G., 2018

Smoothing jagged borders with masking

How to get rid of a jagged border?

Preferably, it should be used before ‘Fill Holes’ part of your working process; all the holes should be made by this point, naturally.

1. Make a duplicate of your model

2. Mask the entire model

3. Go to Polygroups

4. Under GroupMasked you have a Polish Grouped Polygons slider, set that to something like 0.3 or 0.5

5. Click GroupMasked button

6. Project your detailed model (the one with jagged edges) onto a smoothed one

Sharpening edges with clay polish

Occasionally, after a few cleaning passes some irrelevant borders of a model get too blunt and soft. There is a way to make them sharp again. The method should be used before the final ‘Dynamesh’ phase.

1. Mask the part of your model that you want to sharpen

2. Inverse the mask

3. Masking tab, click BlurMask

4. Geometry tab, Clay Polish section

5. Under Clay Polish Max: 90, Edge: 5

6. Click ClayPolish Button

Prevent gluing

Sometimes, a model has planes that are dangerously close to each other. They tend to glue together after using Dynamesh. Follow the steps below to prevent this undesired outcome. The method should be used before the final ‘Dynamesh’ part.

1. Mask the ‘dangerous ’ parts of your model

2. Inverse the mask

3. Masking tab, click BlurMask

4. In Deformation tab find Inflate (the exact number depends on the scale of your model; in my case, it is usually better not to go higher than 2)

Texture wise

It is beneficial to break a texture into layers, based on materials (i.e. skin, hair, jeans and etc.), before you start fixing the image. Thusly, when Fill: Content-aware is used, it looks like it samples only the information from the active layer, and not from a random island.
The software is Adobe Photoshop.

Part 2: Tips and Tricks for Cleaning Up a Photogrammetry Mesh

Soon…

4 thoughts on “Part 1: Tips and Tricks for Cleaning Up a Photogrammetry Mesh

  1. Pingback: Tips and Tricks for CleanUp a Photogrammetry Mesh | Part 2 | 3DTree Studio Blog

Leave a Reply

Your email address will not be published. Required fields are marked *

3DTree Studio creates Photorealistic 3D Models of People for CG and GameDev. Money Back Guarantee. Technical Support 24/7. Most Popular 3D Formats. Dismiss